TEDx Duke was Fantastic

Just back from a jam-packed day at TEDx Duke. The speakers were fantastic, insightful and inspiring.

Here is a picture someone took of me as I riffed about the Third Derivative Rate of Change (Jerk) and how technology is literally Jerking Humanity around.

Many of the folks who came up to me after my talk mentioned how cool the graphics were. This talk was a CO-CREATIVE ENDEAVOR between myself and my friend Gary Zamchick who is a phenomenal visual talent.

As promised, here are the charts I used so you can see what I mean!

All in all a GREAT day……I hope Duke does it again next year!

TEDx Duke Talk Tomorrow!

I am very honored to have been invited to speak at the TEDx Duke event entitled “Just Imagine.”

You can access the TEDx Duke page here.

In keeping with the theme, the title of my talk is “Preparing our Children for a World we Can Barely Imagine”

I have worked very hard to boil own all I have learned about the impact that technology is having on humanity into a 12 minute story that I hope people will find compelling.

This was an incredibly fun and liberating activity as I had the opportunity to partner with one of the most creative and intelligent people I know, Gary Zamchick, on this project. Gary is an incredible visualizer and we spent a few long sessions talking through the narrative and getting the right set of graphics to go along.

If you want to see the talk live, I go on at about 1:25 PM tomorrow, Saturday, April 2….you can catch the UStream here.

I hope you can drop in virtually to see what Gary and I have cooked up.

I will post my charts and a link to the talk once done.

Wish me luck!

Pop! Tech 2 + 6×6 + 4

I came not knowing how it would be
I naively thought it was for me

From Poop to Plastic via analogy
To how powerful a stammer can be
From forgiveness and being set free
To fast forwarding through a story
Through waves and noise I have come to see
That PopTech is all about how you and me
Can work together to make things be
The way we know they ought to be.

I came not knowing what to expect,
I leave with nothing but profound respect,
For the power of science and intellect
And incredible hope for what comes next.

Jane McGonigal on Games for a Better World

Jane’s argument for how Gamers and Game culture can improve the real world in in total synch with much of what I was discussing with regards to the application of emerging technologies to help deal with the Gulf Oil Spill on Opensource.com today.

The two EPIC games we need to get everyone involved in right now are what I call SOS games- Stop the Oil Spill and Save our Shores.

Spend the 18 minutes watching Jane….after you see World Without Oil, Superstruct and Evoke, you too will see that Games could well be the foundation upon which our sustainable future depends.

72 Hour “Moon Shot” like Stop the Spill Challenge

I don’t think there is a single human being on this planet who does not want to see the leak in the Gulf stopped….so why don’t we invoke Clay Shirky’s “Here Comes Everybody” mantra and get the world involved in solving it’s most urgent and important challenge?

The problem that we face TODAY cannot be solved with the same level of thinking that created it. Lets try to push this meme. My own fear is that, unlike the Financial Crisis, BP itself is too “small to solve” this problem we need a world-scale ideation and prioritization scheme to address this issue and we need it NOW!

We need those who are currently working on this issue to be prompted to think differently and those with adjacent skills to help frame the problem differently to see if there are transferrable concepts that can help stop this leak.

Imagine if all the petroleum engineers on the planet, irrespective of where they work, each dedicated two hours of serious brainstorming to this effort. What if we then mashed this up with disciplines of industrial design, architecture, fluid dynamics, and physics to land upon a plausible and immediate portfolio of potential solutions?

This is NOT a technology problem. IBM could provide their Jam technology to drive a 72 hour brainstorm and winnowing process to determine the top ten solutions (Facilitated Ideation plus Predictive Market Prioritization).

Once ideas are at the solution stage virtual team rooms can be provided to cross functional teams in a 2 Day Solution Planning Challenge to come up with project plan/budget for their proposed solution according to a standard “Top Sheet” template.

A board of experts would then review these plans and select the most likely solutions and the order in which they would be attempted.

In a nutshell we need:

      Crowdsourced ideation
      Predictive market prioritization
      Virtual collaborative solution co-creation
      Board reviewed prioritized set of plausible solutions

More importantly, all of this could be accomplished within the NEXT FIVE DAYS if we could aggregate resources and capabilities in a Web 2.0 way across industries and academia.

It is time to take a page out of Nike’s book …. we need to JUST DO IT! What may be possible in practice may take too long to vet in theory. We need the world’s biggest brainstorm here and we need it NOW!

To borrow a line from IBM current marketing campaign with a little twist, we need to leverage the smarts of the whole planet to stop the spill and we need to do it now it NOW!

Taking this approach certainly cannot hurt and most likely would help address something that will impact each and every one of us.

In the time it took you to read this, how many more thousands of gallons have spewed into the Gulf?

If you believe this idea has merit, please propagate via your SoMe channels.

Powerpoint Summary of Learning in 3D

Tonight Karl and I will be chatting with Randy Hinrich’s class at University of Washington. I prepared a summary overview of the book in PPT to get the conversation going.

Knowing Ran’s students, we will no doubt be getting into the nitty gritty on a lot of these charts but I thought I would share for others who have yet had the opportunity to browse the book.


CLO Magazine “In Conclusion” Article

The good folks at CLO magazine were kind enough to ask me to put together an “In Conclusion” piece for this month’s magazine in advance of their “The Networked Organization: Leading Learning in a New Economy” conference next month.

You can view all the articles in this issue for free by clicking here.

Here is the text from my article

Avoiding Extinction.

On April 22, 1993, Mosaic Web browser, the system widely believed to have popularized the Internet, was introduced to the world. Sixteen years later, we’re still surfing this ever-expanding digital domain — and so frequently and naturally that it’s practically ingrained into the very fabric of our lives. In fact, much like the oxygen we breathe every day, we tend only to notice the profound impact of the Internet on our daily existence when it disappears.

Want proof? The next time Internet connectivity is down at your office, look around at your co-workers. Most likely, you will see groups of people aimlessly wandering the halls, as if they’ve forgotten their roles in the organization and how they add value. If you detach people from this virtual network, productivity heads south quickly.

The Web has permeated what we do to such an extent that we have become oblivious to the profound impact it has had on how we connect, communicate, coordinate, collaborate and take collective action. Information no longer moves in one direction — i.e., from the top of the enterprise to the bottom, or from teacher to student. Instead, information travels from place to place based on individuals’ desire to make more effective decisions or develop keener insights about a particular situation, or because they are motivated to learn about a certain topic or how to complete a given task.

Like it or not, the invisibly pervasive Web has ushered in the era of the autonomous learner: an era where information accessed within the work context often trumps instruction that is consumed separately from it. An era where a teachable moment that surfaces in the work context is more likely to be immediately addressed via a Google search, Facebook message or Twitter post than an LMS lookup for a course. In the era of the autonomous learner, content may still be king, but context has clearly become the kingdom.

Given this framing, we can begin to understand the Web’s own evolution as an expanding ecosystem that facilitates collective action, learning and growth. During the past 16 years, it has essentially become a ubiquitous and instantaneous collaborative learning platform where subject-matter networks anywhere on the planet can be tapped into for their insight, expertise or opinion. As the Web continues to expand into the third dimension, with the likes of avatar-mediated virtual environments, the confluence of interactivity and immersion will allow these subject-matter networks to operate in a more intuitive and engaging way.

In business today, insights drive innovation, and innovation drives profitable growth. Within the digital network, information is the currency, individuals are the transport mechanism, interaction is the transfer mechanism, and insight is the value-added outcome. These insights are generated from serendipitous knowledge accidents — that magic moment wherein expertise collides with opportunity and entirely new industries are born. The ability to leverage the Web and the emerging immersive virtual environment to instantly coalesce capability around an increasingly unpredictable set of market opportunities is the pre-eminent challenge facing the 21st-century enterprise.

Just as businesses have had to change their strategies and infrastructures to remain competitive in increasingly dynamic markets, learning functions also must adapt to meet the dynamic needs of the enterprises they serve. Consequently, the primary challenge for the 21st-century learning function is to redefine its value proposition from rapidly filling employees’ heads with knowledge via classroom-based learning to applying internal expertise to the problem or opportunity at hand in real time via the network.

Not embarking on this transformation could well result in the learning function becoming captive to its own limiting paradigms and marginalizing its value to the enterprise to the point of its own extinction.

Virtual Worlds Best Practices in Education Keynote

Last Saturday, Karl and I had the privilege of keynoting the VWBPE conference.

Over 5000 avatars attended the conference in Second Life and treet.tv has done a wonderful job of editing the presentations. I highly recommend checking these talks out.

Karl has a very interesting blog called “I Have Seen the Future of Conferences….and it is 3D!” that talks about his experience at VWBPE last week.

Here is the video of Karl and I in action:

Vodpod videos no longer available.

Click HERE to check out the other cool talks from the VWBPE conference.

Book Interview on Opensource.com

My good friends at Red Hat have launched a great site called opensource.com.

It’s purpose is to be a catalyst for a community that is exploring how open source principles and practices can be leveraged in business, education, government, law and life. It is a really cool site. If you are into open source, wisdom of crowds, crowd sourcing, social production or the like you should check it out.

Rebecca Fernandez interviewed me about Learning in 3D for the site. You can check out the interview here.

Week 5 of Learning in 3D Blog Book Tour

The power of social media rolls on this week with week 5 of our Blog Book Tour!

My apologies for my lack of tweet quotes (#lrn3d) this past week, I was in India teaching a program.

Here is the Line-Up for Week Five

Day Twenty-One 02/08/10 John Rice at the Educational Games Research blog.

Day Twenty-Two 02/09/10 Dan Bliton at the DC Metro ASTD Podcast site.

Day Twenty-Three 02/10/10 Connie Malamed at the The eLearning Coach

Day Twenty-Four 02/11/10 Mark Oehlert at e-Clippings (Learning as Art).

Day Twenty-Five 02/12/10 eLearn Magazine will have a review of the book.

***With special guest blog this week by Zaid Ali Alsagoff at his blog Zaid Learn

Join the tour, tweet about what you learn/know at #lrn3d and continue the discussion of Virtual Immersive Environments for Learning and Collaboration and check out the book’s web site at Learning in 3D.